![]() ![]() It also all adds to the scene and shot complexity. While the audience may not focus on such detail, it all contributes to the cohesive world of the characters. The team added details such as slight bends and welding detail in the metal grid near Buzz Lightyear. For example, in these images above – shot in the carnival game booth, the blown up bottom image shows how the artists and technicians were able to really polish the set and environments. Because the main characters are toys, fine details are important as they showcase the small size of the toys and their unique world perspective. Toy Story 4 is a remarkable piece of animation, modeling, and storytelling done by a passionate team with an incredible eye for detail. “My role is both as a kind of a general contractor to figure out how we’re going to build the visuals for the film, as well as acting as a consultant for the producers and director about what’s the best way to do things, what’s feasible and what would be difficult.” The detail is remarkable “It’s basically all the non-animation departments – we are responsible for the visuals,” Moyer explains. ![]() The Supervising Technical Director is in charge of the film’s nine main departments (except for animation), including characters, environments, global technology, simulation, crowds, lighting, and rendering. The audience is also introduced to Forky, a spork that has been made into a toy, and Bo re-appears, as Andy’s ‘special friend’ having not been seen in ST3.īob Moyer was the Supervising Technical Director on Toy Story 4, which on a Pixar film such as this is the closest being the film’s VFX supervisor. Toy Story 4 (ST4) continues the saga, picking up from the end of TS3 where Woody and Buzz, along with their other toy friends, have found new appreciation after being given by Andy to Bonnie. ![]() Also, check out our podcast discussion on the VFXShow. This is our technical look at Toy Story 4. ![]()
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